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STUDY |
Health
BEHAVIOR CHANGE
Feasibility and Efficacy of an mHealth Game for Managing Anxiety: "Flowy" Randomized Controlled Pilot Trial and Design Evaluation.
Pham (2016)
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TACTICS USED
Gamification
BEHAVIORS ADDRESSED
Mental Health & Self-Care
SIMILAR STUDIES
Health
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Diet & Nutrition
Flaherty (2018)
.
Can existing mobile apps support healthier food purchasing behaviour? Content analysis of nutrition content, behaviour change theory and user quality integration.
Health
|
Self-Management
Lorig (1999)
.
Evidence suggesting that a chronic disease self-management program can improve health status while reducing hospitalization: a randomized trial.
Health
|
Physical Activity
Roberts (2017)
.
Digital health behaviour change interventions targeting physical activity and diet in cancer survivors: a systematic review and meta-analysis.
Health
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Smoking Cessation
El-Hilly et al. (2016)
.
Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study.
Health
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Physical Activity
Routen (2017)
.
Study design and protocol for a mixed methods evaluation of an intervention to reduce and break up sitting time in primary school classrooms in the UK: The CLASS PAL (Physically Active Learning) Programme.
Civic,Finance
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Taxes
Torgler (2004)
.
Moral Suasion: An alternative tax policy strategy? Evidence from a controlled field experiment in Switzerland.