Our latest product line up has arrived.
Experience the difference
BEHAVIOR
INSTITUTE
Home
Courses
NEW
Tactics
Models
Papers
Products
More
LINKS
Jobs
Community
Teams
About
log in
STUDY |
Health
BEHAVIOR CHANGE
Feasibility and Efficacy of an mHealth Game for Managing Anxiety: "Flowy" Randomized Controlled Pilot Trial and Design Evaluation.
Pham (2016)
No items found.
Summary by
Read the study
TACTICS USED
Gamification
BEHAVIORS ADDRESSED
Mental Health & Self-Care
SIMILAR STUDIES
Health
|
Sexual Health Behaviors
Tross (1999)
.
Effectiveness of HIV/STD sexual risk reduction groups for women in substance abuse treatment programs: results of NIDA Clinical Trials Network Trial.
Health
|
Other
Inauen (2014)
.
The role of commitment strength in enhancing safe water consumption: mediation analysis of a cluster-randomized trial.
Health
|
Other
Hrisos (2008)
.
Developing the content of two behavioural interventions: using theory-based interventions to promote GP management of upper respiratory tract infection without prescribing antibiotics #1.
Business
|
Work Behaviors
Duflo et al. (2010)
.
Nudging Farmers to Use Fertilizer.
Health
|
Smoking Cessation,Disease Management
Williams (2017)
.
Counseling for health behavior change in people with COPD: systematic review.
Health
|
Adherence (Medication or Treatment)
Hammond (1999)
.
A crossover trial evaluating an educational-behavioural joint protection programme for people with rheumatoid arthritis.