Our latest product line up has arrived.
Experience the difference
BEHAVIOR
INSTITUTE
Home
Courses
NEW
Tactics
Models
Papers
Products
More
LINKS
Jobs
Community
Teams
About
log in
STUDY |
Health
BEHAVIOR CHANGE
Feasibility and Efficacy of an mHealth Game for Managing Anxiety: "Flowy" Randomized Controlled Pilot Trial and Design Evaluation.
Pham (2016)
No items found.
Summary by
Read the study
TACTICS USED
Gamification
BEHAVIORS ADDRESSED
Mental Health & Self-Care
SIMILAR STUDIES
Health
|
Prescribing Medications,Healthcare Delivery
Meeker (2016)
.
Effect of Behavioral Interventions on Inappropriate Antibiotic Prescribing Among Primary Care Practices
Health
|
Alcohol Use or Addiction
Cimini (2009)
.
Assessing the effectiveness of peer-facilitated interventions addressing high-risk drinking among judicially mandated college students.
Health
|
Mental Health & Self-Care
Bakker (2018)
.
A Randomized Controlled Trial of Three Smartphone Apps for Enhancing Public Mental Health.
Health
|
Sexual Health Behaviors
Datta et al. (2015b)
.
Risking it all for love? Resetting beliefs about HIV risk among low-income South African teens
Health
|
Diet & Nutrition
Larsen (2015)
.
Nutrition self-efficacy is unidirectionally related to outcome expectations in children.
Health
|
Disease Management
Levy et al. (2015)
.
The Mobile insulin titration intervention (MITI) for insulin adjustment in an urban, low-income population: randomized controlled trial.