Our latest product line up has arrived.
Experience the difference
BEHAVIOR
INSTITUTE
Home
Courses
NEW
Tactics
Models
Papers
Products
More
LINKS
Jobs
Community
Teams
About
log in
STUDY |
Health
BEHAVIOR CHANGE
Effects of a Gamified Mobile Application to Support a Lifestyle-Change Program in Adults: A Controlled Pilot
Oddsson (2017)
No items found.
Summary by
Read the study
TACTICS USED
Gamification
BEHAVIORS ADDRESSED
Physical Activity,Diet & Nutrition
SIMILAR STUDIES
Health
|
Smoking Cessation
Bricker (2016)
.
Single-arm trial of the second version of an acceptance & commitment therapy smartphone application for smoking cessation
Health
|
Physical Activity
Sassen (2012)
.
A web-based intervention for health professionals and patients to decrease cardiovascular risk attributable to physical inactivity: development process.
Civic
|
Voting
Hicken (2013)
.
Campaigns Against Vote-Selling in the Philippines: Do Promises Work?
Health
|
Mental Health & Self-Care
Ainsworth (2013)
.
A comparison of two delivery modalities of a mobile phone based assessment for serious mental illness: native smartphone application vs text-messaging only implementations.
Health
|
Physical Activity
Lubans (2009)
.
Effects of integrating pedometers, parental materials, and E-mail support within an extracurricular school sport intervention.
Health
|
Healthcare Delivery,Prescribing Medications
Treweek (2014)
.
Paper-based and web-based intervention modeling experiments identified the same predictors of general practitioners' antibiotic-prescribing behavior.